Devlog October 2023

Here’s what I accomplished this month… In no particular order. Might be more organized in the future but I just wanted to document this. In the future I would like to take a daily tally and keep it all posted here. Basically bread crumbing my progress.

  • Created a green screen eyeball in Unity to use with CR01.
  • Exported an open and closed student uniform for my characters.
  • Created two stylized characters for my game.
  • Added weight maps to stylized character armors to simulate cloth physics.
  • Fixed Molly’s Robe cloth physics.
  • Created a new mask for Nott.
  • Remeshed Caleb’s coat and undercoat then reapplied new cloth physics.
  • added 1 of 3 embed characters to the website
  • learned more about UV mapping.
  • Painted several objects using 3D substance painter. Ex; Jester’s Sickle.
  • Added Mixamo animation library to Character Creator 4 (CC4)
  • Created a couple character using Accurig, allowing for easy skeleton rigs. This is a seperate software but the base skeleton can be created inside cc4.
  • Add unity animation library to Iclone 8 (i8).
  • Livelink Fjord Floating into Unreal
  • Composited the Green Screen Eye and Fjord Floating
  • Added Post Process Effect
  • Worked on retopology for some anime hair (pigtails) learned how to merge vertices in Blender.
  • Practiced UV Mapping with anime hair to color in Substance painter.
  • Uninstalled Adobe Creative Cloud and relative apps.
  • Installed open source and free software replacements, such as Davinci Resolve for video editing. Also Krita for image editing, and Audacity for audio production.
  • Impoted several different characters with morphs from Daz3d to CC4.

Unity: (NO LONGER WORKING IN UNITY)

  • Finished and submitted my “Uk’otoa” animation to the BossFight competion.
  • Incorporated a workflow of imported characters with highly customizable faces. (CC4)
  • HDRP Ocean system up and running.

Blender:

  • Bone Rigging for a giant serpent “Uk’otoa” with animations.
  • Self-taught and tested models with weight painting for cloth physics.
  • Created and exported frame-by-frame AI animation as a test.

Other:

  • Hosted several websites using github pages such as halfd0rk.com
  • Created a store front for future merch and dropshipping. shop.halfd0rk.com
  • Transitioned from a self-hosted DigitalOcean server for my Dungeons & Dragons games to the popular forge-vtt.com
  • Setup a server using a DigitalOcean droplet and Firefly-III to track my finances.