
Devlog October 2023
Here’s what I accomplished this month… In no particular order. Might be more organized in the future but I just wanted to document this. In the future I would like to take a daily tally and keep it all posted here. Basically bread crumbing my progress.
- Created a green screen eyeball in Unity to use with CR01.
- Exported an open and closed student uniform for my characters.
- Created two stylized characters for my game.
- Added weight maps to stylized character armors to simulate cloth physics.
- Fixed Molly’s Robe cloth physics.
- Created a new mask for Nott.
- Remeshed Caleb’s coat and undercoat then reapplied new cloth physics.
- added 1 of 3 embed characters to the website
- learned more about UV mapping.
- Painted several objects using 3D substance painter. Ex; Jester’s Sickle.
- Added Mixamo animation library to Character Creator 4 (CC4)
- Created a couple character using Accurig, allowing for easy skeleton rigs. This is a seperate software but the base skeleton can be created inside cc4.
- Add unity animation library to Iclone 8 (i8).
- Livelink Fjord Floating into Unreal
- Composited the Green Screen Eye and Fjord Floating
- Added Post Process Effect
- Worked on retopology for some anime hair (pigtails) learned how to merge vertices in Blender.
- Practiced UV Mapping with anime hair to color in Substance painter.
- Uninstalled Adobe Creative Cloud and relative apps.
- Installed open source and free software replacements, such as Davinci Resolve for video editing. Also Krita for image editing, and Audacity for audio production.
- Impoted several different characters with morphs from Daz3d to CC4.
Unity: (NO LONGER WORKING IN UNITY)
- Finished and submitted my “Uk’otoa” animation to the BossFight competion.
- Incorporated a workflow of imported characters with highly customizable faces. (CC4)
- HDRP Ocean system up and running.
Blender:
- Bone Rigging for a giant serpent “Uk’otoa” with animations.
- Self-taught and tested models with weight painting for cloth physics.
- Created and exported frame-by-frame AI animation as a test.
Other:
- Hosted several websites using github pages such as halfd0rk.com
- Created a store front for future merch and dropshipping. shop.halfd0rk.com
- Transitioned from a self-hosted DigitalOcean server for my Dungeons & Dragons games to the popular forge-vtt.com
- Setup a server using a DigitalOcean droplet and Firefly-III to track my finances.